CCP0.1.9.8.2
CCP0.1.9.8.2 – Bubble Barrier Implementation & Debug (E
Release Date: 2025-07-19
Version: CCP0.1.9.8.2
■ New Feature: Bubble Barrier System
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BarrierManager.cs
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Manages up to 3 barrier charges for the player
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Displays remaining charges via 3 UI icons
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Plays BBGet.wav when a charge is picked up
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Plays BBUse.wav when a charge is consumed
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BubblePickup.cs
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Pickup object that grants +1 barrier charge on player collision, then destroys itself
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PickupManager.cs
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Spawns bubble pickups on valid Tilemap cells
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Uses the same per-second spawn probability as TP items (
spawnProbabilityPerSecond
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Caps simultaneous pickups at
maxPickups
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Plays BBOn.wav when a pickup appears
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ConiMove.cs Integration
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On collision with Poop or Covii, attempts to consume a barrier charge
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If a charge is available, destroys the obstacle and player survives
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If no charges remain, triggers the regular GameOver()
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■ Next Steps
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Visual Effects: Add animations or particle effects for barrier pickup/use
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UI Polish: Animate barrier icons on change
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Balance Tuning: Adjust spawn probability and max charges for ideal gameplay feel
Files
CANDYCONYPOOP 0.1
Grab Candy, Run from Vii
Status | In development |
Author | mrcv |
Genre | Survival |
Tags | Horror, Indie, Pixel Art, Singleplayer |
More posts
- CCP0.1.9.8.12 days ago
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