CCP0.1.9.8.2


CCP0.1.9.8.2 – Bubble Barrier Implementation & Debug (E

Release Date: 2025-07-19
Version: CCP0.1.9.8.2

■ New Feature: Bubble Barrier System

  1. BarrierManager.cs

    • Manages up to 3 barrier charges for the player

    • Displays remaining charges via 3 UI icons

    • Plays BBGet.wav when a charge is picked up

    • Plays BBUse.wav when a charge is consumed

  2. BubblePickup.cs

    • Pickup object that grants +1 barrier charge on player collision, then destroys itself

  3. PickupManager.cs

    • Spawns bubble pickups on valid Tilemap cells

    • Uses the same per-second spawn probability as TP items (spawnProbabilityPerSecond)

    • Caps simultaneous pickups at maxPickups

    • Plays BBOn.wav when a pickup appears

  4. ConiMove.cs Integration

    • On collision with Poop or Covii, attempts to consume a barrier charge

    • If a charge is available, destroys the obstacle and player survives

    • If no charges remain, triggers the regular GameOver()

■ Next Steps

  • Visual Effects: Add animations or particle effects for barrier pickup/use

  • UI Polish: Animate barrier icons on change

  • Balance Tuning: Adjust spawn probability and max charges for ideal gameplay feel


Files

CCP0.1.9.8.2.zip Play in browser
1 day ago

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